What playing Asteroids taught me about Getting Shit Done

What playing Asteroids taught me about Getting Shit Done

Breaking rocks like it's 1979 Some good analogies keep haunting me for years :) One of them I've heard from Liz Keogh some time ago - I don't remember the exact event, but I'm sure it was live, not recorded session. I don't remember the exact words, but it was something like that: "Creating software products is like playing Asteroids. If you keep breaking the big rocks only, you may seem efficient in the beginning (because it's easy to target these), but you'll get overcrowded with tiny ones very soon. The proper strategy is to keep overall asteroids' count low…

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